Thursday, November 18, 2010

You play video games? You’re hired!

I have to admit, there are many different types of skills to acquire through the playing of video games.  It all comes down to what type of game you are playing at any given moment that determines the set of skills being interpreted and then applied.  For instance, let’s put the semi popular massively multiplayer game Everquest 2 in perspective as a tool for learning. 
Being hired for a job you actually
enjoy is a great feeling.
To do this, I will share with you my two years of experience as a co-leader of a hardcore raiding guild.  In other words a good buddy of mine and I led a group of roughly thirty-five random people in order to slay virtual monsters for three hours a night, six days a week.  Some of these virtual monsters were very rare, so we even had a call list for everyone in our guild to log online when the monster spawned which meant being ready at all hours of the day.  The game meant serious business for the type of players that I would recruit, so I made sure everything would go as smoothly and efficiently as possible.   
The surface layer of knowledge I acquired was setting up a website for out of game communication such as people posting if they will be late or not online at all.  Going in a bit deeper, we set up a virtual currency as sort of a control system for the players in the guild to use for buying items that the big bad virtual monsters would give us when killed.  Now being that this game was very competitive, we were not the only guild out there going after the same monsters.  This meant dealing with competition and how that competition affected your group of people.  Sometimes we won and sometimes we lost.  Everyone was happy when we won but wow did emotions run high when we lost.  Players would start blaming each other for not doing something the right way, but in the end we the leaders had to take responsibility to keep everyone in control.  This way we were able to regroup and recover for the next time opportunity came our way.  By running the guild in this particular way we were able to be ranked in the top ten out of nearly twenty thousand other guilds in this single game.
Now the question is, “Do video games prepare young people for the future job market?”  As far as a leadership role is proposed, the leader must be good in the skills of communication, strategy, persuasion, setting up programs, and handling disputes.  I can say that I have immersed myself in all of these aspects as a combined leader and gamer.  The people that follow the leader must be able to work well in group settings, if they do not, they only cause problems.  Looking down the road of the global economy everyone talks about innovation.  Well the gamers of the past twenty or so years have been learning, through their video games, “that repeated failure is the road to success.”  Having no fear of failure is the way of the future.  Three simple rules have been ingrained into the minds of the gamer, “If you get there first, you win; Trial and error is the best and fastest way to learn; After failure, hit the reset button; don't shrink away.”
Traditional schooling has become an issue according to a professor of learning science where he states most of the jobs we have today will be outsourced and that the jobs of the future will involve creativity and invention.   This is why the particular gaming aspects need to be intertwined with schooling as a new way of teaching and learning.  Simulation games have come a long way in teaching a variety of skills.  A video game called America’s Army came out in 2002 which basically taught the player what the military is all about, such as basic combat training and a military medic course.  American soldiers who fought in Iraq came back and said that playing this specific game attributed to some of the knowledge that they needed in live combat.  Overall, the combination of video games and education has major potential for ushering in a new era of a bright world society.
I have personally not played the America’s Army video game but am somewhat interested after reading this article.  Looking back and realizing what I have learned throughout my experience has brought me some insight.   Leading groups of people was no easy feat, it was quite a challenge and very time consuming.  But other than dedication, the key to success was controlling the emotions of the group of players in such a way as to accomplish the goal in mind.  This meant dealing with different individuals every night because everyone has different personalities and different ways of being coerced.  If the situation called for it, such as throwing off the synergy of the guild, friends of long standing would be kicked out regardless of my personal feelings towards them.   Friendships can have bitter endings when playing the role of leader.

Citation:
Glazer, S. (2006, November 10). Video games. CQ Researcher, 16, 937-960. Retrieved November 17, 2010, from CQ Researcher Online Database.
Citation: Picture obtained on November 17, 2010 from the World Wide Web  at www-rohan.sdsu.edu/.../notes/chapt02/index.htm

Friday, November 5, 2010

Should video game addiction be considered a mental illness?

This past decade has seen an explosion of video game entertainment sales, even surpassing the music industry.  More and more kids to adults are plugging in and intoxicating themselves with the ever evolving gaming world.  I can honestly say that I still to this day take part in this gaming universe but not to the addictive level of play that was in my past.  But addiction is such a loaded word that there are many different viewpoints on the subject at hand.
One side of the argument there are those that say that occasional use is harmless and even helpful with some people with disabilities.  Ask the Entertainment Software Association, which made over 30 billion dollars in the video game industry in 2007,  and they will tell you much more research is needed for any conclusion to come about.  On the other side doctors are saying that certain types of kids may be susceptible to over play.  Dr. Thomas Allen of the Osler Medical Center in Towson, Maryland had this to say, "Working with this problem is no different than working with alcoholic patients. The same denial, the same rationalization, the same inability to give it up."  One fact does remain and that is the more time a person engulfs themselves in video games, the less time that person will spend in other areas of life such as spending time with those they love, energetic play, and even eating and sleeping.
Psychologists have their opinions.
According to the APA (American Psychiatric Association) the underlying theme of video game addiction goes as this, “psychiatrists should study the issue more.”  Even the group of psychiatrists that brought the issue to the table backed away from presenting their thoughts to the committee.  This group proposed that they would reevaluate video game addiction and if they have the scientific evidence backing them, then at the next meeting for the diagnostic manual set to be in 2012 they would present the issue thoroughly. 
This report was done in 2007 and since then the video game industry’s profit margins have nearly doubled from 30 billion dollars a year to over 50 billion dollars this year alone and there are still 2 months to go!  This could be good or bad news to whoever is viewing the material.  It is always good to see an industry do well when the impact creates more jobs and helps the economy.  With the influx of customers means more data for the APA to evaluate concerning the addiction.  The bad news is if there is correlation between video games and addiction then more people will fall victim to the new video induced drug platform.

Citation:
Reporting by Scott Hillis of San Francisco 25 June 2007.  ExtremeTech 2007 ZIFF DAVIS MEDIA Inc.  Retrieved on 11-02-10 from Factiva database.
Picture of nurse with sign saying, "addicted to video games?" retrieved November 5, 2010 from the World Wide Web. www.skuggen.com/wp-content/uploads/2010/08/video-game-addiction6-thumb-500x384.jpg